The Android-x86 4.4-r3 released - - The Android-x86.org is glad to announce the 4.4-r3 release to public. This is the third stable release Android-x86 4.4 (kitkat-x86). The prebuilt images are available...

VirtualBox Images for Android-x86 - - Ready to use VirtualBox virtual machines for Android-x86. Current versions: Android-x86 1.6, Android-x86 2.2, Android-x86 4.0, Android-x86 4.3 and Android-x86 4.4

ARM vs X86 – Key differences explained! - - Android supports 3 different processor architectures: ARM, Intel and MIPS. The most popular and ubiquitous of these three is, without a doubt, ARM. Intel is well...

Case Study: Implementing Intel x86 Support for Android with CRI Middleware

Android-x86Android* devices powered by the Intel® Atom™ processor are rising in popularity, and supporting applications are being released continuously. To meet the needs of application developers focused on creating games for Android devices with Intel Atom processors, middleware companies began supporting x86.

Porting Guide for Unity Game on Intel Architecture for China Market

Android-x86Unity* software is one of the most popular game engines for the mobile environment (Android* and iOS*). As technology improves, especially as GPUs in mobile chips get faster, players are demanding more 3D mobile games. According to Wikipedia, there are over 1.2 billion of mobile deivce users in China in 2014, nearly 4 times than that of United States.

Tutorial: Using Intel INDE GPA to improve the performance of your Android game

Android-x86This tutorial presents a step-by-step guide to performance analysis, bottleneck identification, and rendering optimization of an OpenGL ES* 3.0 application on Android*. The sample application, entitled “City Racer,” simulates a road race through a stylized urban setting. Performance analysis of the application is done using the Intel® INDE Graphics Performance Analyzers (Intel® INDE GPA) tool suite.

How to Set Up FMOD, Cocos2D-x, and OpenAL Libraries for Android on Intel Architecture

Android-x86Previously, we’ve gone through instructions on how to compile a FFmpeg library on x86 architecture. This step-by-step guide walks you through the process of setting up and compiling different libraries that are used in gaming and multimedia specifically for x86 target platforms. We will go through the setup of FMOD*, Cocos2D-x*, and OpenAL*.

Top 10 Intel Software Developer Stories | App Challenge Winners, Game Dev Codes, Android Lollipop & More

Android-x86Intel® Developer Zone experts, innovators, and Black Belts contribute hundreds of helpful articles and blog posts every month. From code samples to how-to guides, we’ve gathered the most popular software developer stories so you don’t miss a thing.

Marmalade C++ and ShiVa3D: a Game Engine Guide for Android x86

Android-x86Building a cross-platform Android app? Previously we’ve shared how to enable Unity* ARM*-based Android* SDK games on x86, as well as use game development suites like Unreal* Engine 4. However, in this guide we will detail a step-by-step process of building a cross-platform Android application with the help of Marmalade C++ SDK 7.1 and ShiVa3D game engine specifically for Android x86 architecture.

An Introduction to Jack and Jill on X86

Android-x86Jack (Java* Android* Compiler Kit) is a new Google* tool that includes a compiler from Java source code to the Android dex file format. Jack has its own .jack library and provides most toolchain features as part of a single tool: repackaging, shrinking, obfuscation and multidex. There is also a tool that translates existing .jar files to the .jack library format. This is Jill (Jack Intermediate Library Linker).

Optimizing Unity Games on Android OS for Intel® Architecture: A Case Study

Android-x86Unity* is one of the most popular game engines for the mobile environment (Android* and iOS*), and many developers are using it to develop and launch games. Before Unity supported Android on Intel platforms, games were executed on an emulator that changed ARM* native code to Intel native code.


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