• The Android-x86 7.1-rc2 released

    Android-x86The Android-x86 project is glad to announce the 7.1-rc2 release to public. This is the second release candidate for Android-x86 7.1 (nougat-x86). The prebuilt images are available in the following site:

  • The Android-x86 7.1-rc1 released

    Android-x86The Android-x86 project is glad to announce the 7.1-rc1 release to public. This is the first release candidate for Android-x86 7.1 (nougat-x86). The prebuilt images are available in the following site:

  • The Future Of Android-x86 Is In Question

    Android-x86Android-x86 has been an open-source project for the past 7+ years for providing suitable Intel/AMD hardware support for Google's Android operating system. Unfortunately, its project leader may be stepping away. Chih-Wei Huang who co-founded the Android-x86 open-source project in 2009 may be parting ways with it.

  • Intel Optimizations in the Android Marshmallow Compiler

    Android-x86The Android* Marshmallow (6.0) release incorporates new features and capabilities and a number of enhancements to the Android Runtime* (ART) that result in improved application performance. Starting with Marshmallow, Intel shifted virtual machine (VM) engineering focus toward improving the user experience (UX) by optimizing for representative end-user activities that are part of applications and scenarios that application developers and users care about the most.

  • Unity Optimization Guide for x86 Android: Part 1

    Android-x86To get the most out of the x86 platform there are a number of performance optimizations you can apply to your project that help to maximize performance. In this guide, we will show a variety of tools to use as well as features in the Unity* software that can help you enhance the performance of your Unity project. We will discuss how to handle items like texture quality, batching, culling, light baking, and HDR effects.

  • Introducing Intel® RealSense™ Smartphone Developer Kit

    Android-x86During CES 2016 in Las Vegas in January, Intel announced the Intel RealSense Smartphone Developer Kit (SDK), an Android device with embedded Intel® RealSense™ Camera ZR300 and supports Google* Project Tango* developer ecosystem. Currently the developer kit is open for reservation.  

  • Protecting an Android x86 Native Application with Intel Tamper Protection Toolkit

    Android-x86Intel® Tamper Protection Toolkit, which is currently in beta, is a product focusing on runtime code integrity verification and preventing observation and reverse-engineering for binaries running on Intel® architecture devices. The objective of this tool is to protect valuable assets such as intellectual property, crypto keys, and account credentials in the source code.

  • A New Test Release For Android-x86 6.0

    Android-x86A new test release of Android-x86 6.0-Marshmallow is now available for those wanting to deploy the latest version of Android on their Intel/AMD hardware.

  • The "Console OS" is a scam which makes use of Android-x86 now. Please help to stop it.

    Android-x86Hi all, [CC this to Android-IA list since the guy continues lying on Android-IA list]  Honestly speaking, I really have no time to check what Christopher Price and his crappy Console OS did recently. But I'm getting more and more private requests to ask me to stop him from stealing the Android-x86 effort. So as the project leader of the Android-x86 project,

  • SQLCipher: Compilation for Intel x86 for the Android Platform

    Android-x86This document provides step-by-step instructions on how to build SQLCipher for Android on a Linux* host, with architecture settings to an Intel® x86 target.

  • How to transfer file to Android-x86 Lollipop VirtualBox with Android Debug Bridge (adb)

    Android-x86After set up the Android-x86 Lollipop on VirtualBox, the next thing that probably comes into your mind is how to transfer a file from your computer to the Android virtual machine, and vice versa. Using the Android Debug Bridge (adb) tool lets you transfer file between computer and VM.

  • Use Android Debug Bridge (ADB) to install/uninstall apps on Android-x86 Lollipop VM

    Android-x86The Android Debug Bridge (ADB) is a useful tool for developers to communicate with emulator instance and connected Android-powered device. It also works with Android-x86 virtual machine saving a lot of time when transferring files and installing apps on Android VM from computer.

  • Building FreeType Libraries for x86 Devices Using the Android NDK

    Android-x86FreeType is a font service middleware that is written in industry-standard ANSI C. It comes with the build system that is based on GNU* Make. The native development kit (NDK) is a toolset that allows you to implement C and C++ in Android apps, auto-generate project and build files, build native libraries, copy the libraries into appropriate folders, and more.

  • Android Low-Latency Audio on x86-based Mobile Devices

    Android-x86This document explains how Android* low-latency audio is implemented on x86 devices starting with the Intel® Atom™ processor-based (codenamed Bay Trail) platform. You can use this guide to aid your investigation of low-latency audio development methods on Intel® devices with low-latency Android build (4.4.4).

  • “That’s the Beauty of Unity!” Intel x86 and Unity Contest Challenge Winners Share Their Experiences

    Android-x86As game developers, you’re always looking for a way to reach wider audiences and drive greater performance for your games. Here at Intel, we’re always looking for ways to support you in achieving those goals. We recently spoke about these topics with some of the game developers who won our joint contest with Unity Technologies.

  • Key game SDK support for x86

    Android-x86As the capabilities of mobile platforms improve, fascinating and realistic games are possible and more in demand. But there are many aspects to developing a successful game: you need to address details like graphics, physics, and audio. A wide range of frameworks are available that can help you address these details and allow you to focus on the game logic. Many of these frameworks provide game SDKs that support Intel® x86. Let’s take a look at a few of them.

  • Intel Optimizations in the Android Compiler

    Android-x86As the Android* ecosystem continues to evolve, Intel is working with OEMs to provide an optimized version of the Android runtime, thus providing better performance on Intel® processors. One of the ecosystem components is the compiler, which has been available for a few years but has recently undergone massive changes.

  • Targeting Android Apps on x86- and ARM-based devices with Visual Studio 2015

    Android-x86Android APKs can support seven different architectures as defined by the presence of .so files (native libraries) in the lib/<ABI> folders in the APK. Where <ABI> corresponds to the supported architectures, that is, on Android: armeabi, armeabi-v7a, x86, mips, arm64-v8a, mips64, x86_64.

  • Case Study: Implementing Intel x86 Support for Android with CRI Middleware

    Android-x86Android* devices powered by the Intel® Atom™ processor are rising in popularity, and supporting applications are being released continuously. To meet the needs of application developers focused on creating games for Android devices with Intel Atom processors, middleware companies began supporting x86.

  • Porting Guide for Unity Game on Intel Architecture for China Market

    Android-x86Unity* software is one of the most popular game engines for the mobile environment (Android* and iOS*). As technology improves, especially as GPUs in mobile chips get faster, players are demanding more 3D mobile games. According to Wikipedia, there are over 1.2 billion of mobile deivce users in China in 2014, nearly 4 times than that of United States.