The cm-x86-13.0-rc1 is released - - The Android-x86 project is glad to announce cm-x86-13.0-rc1, the first release candidate of CyanogenMod 13.0 porting for Android-x86. The prebuilt images are...

The Android-x86 6.0-r1 released - - The Android-x86 project is glad to announce the 6.0-r1 release to public. This is the first stable release of Android-x86 6.0 (marshmallow-x86). The prebuilt images...

The Android-x86 6.0-rc1 released - - The Android-x86 project is glad to announce 6.0-rc1 release to public. This is the first release candidate for Android-x86 6.0 (marshmallow-x86) stable release. The...

Intel Optimizations in the Android Marshmallow Compiler

Android-x86The Android* Marshmallow (6.0) release incorporates new features and capabilities and a number of enhancements to the Android Runtime* (ART) that result in improved application performance. Starting with Marshmallow, Intel shifted virtual machine (VM) engineering focus toward improving the user experience (UX) by optimizing for representative end-user activities that are part of applications and scenarios that application developers and users care about the most.

Unity Optimization Guide for x86 Android: Part 1

Android-x86To get the most out of the x86 platform there are a number of performance optimizations you can apply to your project that help to maximize performance. In this guide, we will show a variety of tools to use as well as features in the Unity* software that can help you enhance the performance of your Unity project. We will discuss how to handle items like texture quality, batching, culling, light baking, and HDR effects.

Protecting an Android x86 Native Application with Intel Tamper Protection Toolkit

Android-x86Intel® Tamper Protection Toolkit, which is currently in beta, is a product focusing on runtime code integrity verification and preventing observation and reverse-engineering for binaries running on Intel® architecture devices. The objective of this tool is to protect valuable assets such as intellectual property, crypto keys, and account credentials in the source code.

Exclusive Interview with Console OS CEO Regarding Ongoing Feud with Android-x86

Android-x86Last week we published an article regarding the ongoing feud between the Android-x86 and Console OS projects, and it looks like there is an intense debate in the community. Since we already know what the Android-x86 leader thinks, we also had a talk with the CEO of Console OS Inc. to get his side of the story.

Building FreeType Libraries for x86 Devices Using the Android NDK

Android-x86FreeType is a font service middleware that is written in industry-standard ANSI C. It comes with the build system that is based on GNU* Make. The native development kit (NDK) is a toolset that allows you to implement C and C++ in Android apps, auto-generate project and build files, build native libraries, copy the libraries into appropriate folders, and more.

“That’s the Beauty of Unity!” Intel x86 and Unity Contest Challenge Winners Share Their Experiences

Android-x86As game developers, you’re always looking for a way to reach wider audiences and drive greater performance for your games. Here at Intel, we’re always looking for ways to support you in achieving those goals. We recently spoke about these topics with some of the game developers who won our joint contest with Unity Technologies.

Key game SDK support for x86

Android-x86As the capabilities of mobile platforms improve, fascinating and realistic games are possible and more in demand. But there are many aspects to developing a successful game: you need to address details like graphics, physics, and audio. A wide range of frameworks are available that can help you address these details and allow you to focus on the game logic. Many of these frameworks provide game SDKs that support Intel® x86. Let’s take a look at a few of them.

Case Study: Implementing Intel x86 Support for Android with CRI Middleware

Android-x86Android* devices powered by the Intel® Atom™ processor are rising in popularity, and supporting applications are being released continuously. To meet the needs of application developers focused on creating games for Android devices with Intel Atom processors, middleware companies began supporting x86.