Android-x86 Official Project
The Android* Marshmallow (6.0) release incorporates new features and capabilities and a number of enhancements to the Android Runtime* (ART) that result in improved application performance. Starting with Marshmallow, Intel shifted virtual machine (VM) engineering focus toward improving the user experience (UX) by optimizing for representative end-user activities that are part of applications and scenarios that application developers and users care about the most.
To get the most out of the x86 platform there are a number of performance optimizations you can apply to your project that help to maximize performance. In this guide, we will show a variety of tools to use as well as features in the Unity* software that can help you enhance the performance of your Unity project. We will discuss how to handle items like texture quality, batching, culling, light baking, and HDR effects.
During CES 2016 in Las Vegas in January, Intel announced the Intel RealSense Smartphone Developer Kit (SDK), an Android device with embedded Intel® RealSense™ Camera ZR300 and supports Google* Project Tango* developer ecosystem. Currently the developer kit is open for reservation.
Intel® Tamper Protection Toolkit, which is currently in beta, is a product focusing on runtime code integrity verification and preventing observation and reverse-engineering for binaries running on Intel® architecture devices. The objective of this tool is to protect valuable assets such as intellectual property, crypto keys, and account credentials in the source code.
Last week we published an article regarding the ongoing feud between the Android-x86 and Console OS projects, and it looks like there is an intense debate in the community. Since we already know what the Android-x86 leader thinks, we also had a talk with the CEO of Console OS Inc. to get his side of the story.
This document provides step-by-step instructions on how to build SQLCipher for Android on a Linux* host, with architecture settings to an Intel® x86 target.
FreeType is a font service middleware that is written in industry-standard ANSI C. It comes with the build system that is based on GNU* Make. The native development kit (NDK) is a toolset that allows you to implement C and C++ in Android apps, auto-generate project and build files, build native libraries, copy the libraries into appropriate folders, and more.
This document explains how Android* low-latency audio is implemented on x86 devices starting with the Intel® Atom™ processor-based (codenamed Bay Trail) platform. You can use this guide to aid your investigation of low-latency audio development methods on Intel® devices with low-latency Android build (4.4.4).
As game developers, you’re always looking for a way to reach wider audiences and drive greater performance for your games. Here at Intel, we’re always looking for ways to support you in achieving those goals. We recently spoke about these topics with some of the game developers who won our joint contest with Unity Technologies.
As the capabilities of mobile platforms improve, fascinating and realistic games are possible and more in demand. But there are many aspects to developing a successful game: you need to address details like graphics, physics, and audio. A wide range of frameworks are available that can help you address these details and allow you to focus on the game logic. Many of these frameworks provide game SDKs that support Intel® x86. Let’s take a look at a few of them.
As the Android* ecosystem continues to evolve, Intel is working with OEMs to provide an optimized version of the Android runtime, thus providing better performance on Intel® processors. One of the ecosystem components is the compiler, which has been available for a few years but has recently undergone massive changes.
Android APKs can support seven different architectures as defined by the presence of .so files (native libraries) in the lib/<ABI> folders in the APK. Where <ABI> corresponds to the supported architectures, that is, on Android: armeabi, armeabi-v7a, x86, mips, arm64-v8a, mips64, x86_64.
The new Intel Android* USB Driver package 1. 10.0 that supports Windows* 10 is available for download at the Intel Developer Zone. It enables you to connect your Windows*-based machine to your Android* device that contains an Intel® Atom™ processor inside.
Android* devices powered by the Intel® Atom™ processor are rising in popularity, and supporting applications are being released continuously. To meet the needs of application developers focused on creating games for Android devices with Intel Atom processors, middleware companies began supporting x86.