The cm-x86-13.0-rc1 is released - - The Android-x86 project is glad to announce cm-x86-13.0-rc1, the first release candidate of CyanogenMod 13.0 porting for Android-x86. The prebuilt images are...

The Android-x86 6.0-r1 released - - The Android-x86 project is glad to announce the 6.0-r1 release to public. This is the first stable release of Android-x86 6.0 (marshmallow-x86). The prebuilt images...

The Android-x86 6.0-rc1 released - - The Android-x86 project is glad to announce 6.0-rc1 release to public. This is the first release candidate for Android-x86 6.0 (marshmallow-x86) stable release. The...

Android-x86Unity* is one of the most popular game engines for the mobile environment (Android* and iOS*), and many developers are using it to develop and launch games. Before Unity supported Android on Intel platforms, games were executed on an emulator that changed ARM* native code to Intel native code.


Some non-native x86 games running on Intel platforms did not work at all and others had performance issues. With the growth in mobile market share of Intel processors, many developers are now interested in supporting Android on x86 architecture and want to know how to optimize their games.

This article will show a performance gain with native support on Android and share some tips for increasing performance on Intel® architecture using Hero Sky: Epic Guild Wars as an example.

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