As game developers, you’re always looking for a way to reach wider audiences and drive greater performance for your games. Here at Intel, we’re always looking for ways to support you in achieving those goals. We recently spoke about these topics with some of the game developers who won our joint contest with Unity Technologies.
They had some interesting insight to share on how easy it is to add support for the Android* platform in Unity, the new access they gained to important markets as a result, and the performance gains they enjoyed in their games as well. Some of the developers said that they plan to include x86 support in their games going forward. Overall, participating in the contest was a positive and motivating experience, as you’ll read here.
- Android-x86 6.0 Gets Third Stable Update, Mesa 17.0.4 and Linux 4.4.62 LTS Added
- The Future Of Android-x86 Is In Question
- Remix OS 3.0.203 Update Released for PCs to Support 32-bit UEFI Installations
- Intel Optimizations in the Android Marshmallow Compiler
- Unity Optimization Guide for x86 Android: Part 1
- Remix OS Beta to Land on March 1 with UEFI and 32-Bit Support, More