x86 support has been part of Android since 2011 and nowadays, as flagship products like the Dell Venue* 8 7840, Nokia* n1, Google Nexus* Player, and more than 200 other devices are based on Intel® architecture, it’s becoming more than important for middleware software providers to support x86 devices.
The Intel® Integrated Native Developer Experience (Intel® INDE) is a cross-architecture productivity suite that provides developers with tools, support, and IDE integration to create high-performance C++/Java* applications for Windows* on Intel® architecture and Android* on ARM* and Intel® architecture.
This Unity* resource page on the Intel® Developer Zone is your central location for support of x86 within the Unity game engine. Check back often as this page will be updated frequently!
Games for smartphones and tablets are the most popular category on app stores. In the early days, mobile devices had significant CPU and GPU constraints that affected performance. So most games had to be simple. Now that CPU and GPU performance has increased, more high-end games are being produced. Nevertheless, a mobile processor still has less performance than a PC processor.
One of the most significant Android* 5.x changes is the shift to the relatively new way of executing applications called Android Runtime (ART). The option to use ART has been available since the Android 4.4 (KitKat) release. KitKat users had a choice between ART and its predecessor Dalvik. Now ART is the only runtime environment in Android Lollipop.
Arne Exton had the pleasure of informing Softpedia about its brand-new Android-based Live CD operating system that allows anyone to run the latest Android 5.0.2 “Lollipop” mobile operating system on desktop or laptop computers. The distribution uses Arne’s special Linux kernel 3.10.58-exton-android-x86+, which includes support for the NTFS file system, as well as some extra drivers.
Linderdaum* Engine is an open source, purely object-oriented 3D gaming engine for Microsoft Windows*, Google Android*, and BlackBerry OS 10 written in C++. It is designed to be an integrated solution for the development of interactive 3D applications, for game, industrial, and scientific visualization.
ZeroMQ is an open source library widely used by programmers around the world. Its Wikipedia definition is as follows: “ZeroMQ (also spelled ØMQ, 0MQ or ZMQ) is a high-performance asynchronous messaging library aimed at use in scalable distributed or concurrent applications. It provides a message queue, but unlike message-oriented middleware, a ZeroMQ system can run without a dedicated message broker. The library is designed to have a familiar socket-style API.”
I have compiled an Android x86 system (Lollipop 5.0.2), which can run live (from CD) or be installed on almost all laptops (and some Desktop computers). For example Acer (Aspire), HP, Samsung, Dell, Toshiba, Lenovo, Thinkpad, Fujitsu, Panasonic and Ausus laptops.
This article walks you through a simple example showing how to use Google Android* Studio within Intel® Integrated Native Developer Environment (Intel® INDE).
On Android*, communication apps that do video streaming can take advantage of hardware acceleration available on Intel® Atom™ processors. This is an easy way to gain performance, while reducing CPU utilization and power.
The current Android Studio* release is 1.0.1 at the time of this writing. The Intel® C++ Compiler for Android as part of Intel® Integrated Native Developer Experience (Intel® INDE) is supporting Android Studio 1.0.1 in Intel INDE 2015 Update 1. Since Android Studio 1.0.1 does not support Android NDK, instructions have been provided in this article with steps on how to build a native Android* app using Android NDK r10d and Intel C++ Compiler for Android.
Due to strict constraints on the system’s overall power consumption, low-power design, commonly known as power saving, is an important element of applications for mobile devices; in many cases it is a rigid requirement or the basis for survival.
With Android x86-based Intel® architecture devices increasing in prominence in the marketplace, the libGDX team set out to ensure developers could seamlessly deploy their games and apps with the use of a single cross-platform framework. This case study gives a brief introduction to libGDX and then shows how little effort it takes to port a huge existing code base to x86-based Android devices!
This chapter introduces the Android NDK for C/C++ application development, along with related optimization methods, and optimization tools. Because Java is the recommended application development language for Android developers, the optimization tools presented in previous chapter were mainly for Java. However, C/C++ development shouldn't be excluded from Android app development.