This tutorial explains how to use Intel® INDE Media for Mobile to add video capturing capability to Cocos2d-x applications on Android.
In this chapter, you learn how to create an application with multiple activities; examples introduce the explicit and implicit trigger mechanisms of activities. You see an example of an application with parameters triggered by an activity in a different application, which will help you understand the exchange mechanism for the activity’s parameters.
Google* has recently released "Lollipop", Version 5.0 of the Android* OS (others may know this OS by its original name, "L-dessert"). Besides significant new features, Lollipop is the first 64-bit capable Android* OS. Intel understands the importance of this major Android* OS release to our customers, and is making support of this OS a top priority.
The late 1980s marked the end of the home computer era and the beginning of the unique success story of the IBM PC and Microsoft Windows*. A crowded computer landscape with various different computer systems, architectures and operating systems was replaced by the uniform personal computer.
Unity* software is a multi-platform, powerful rendering engine fully integrated with a complete set of tools and rapid workflows to create interactive 3D and 2D content. Unity is now far and away the world’s most popular mobile game development middleware. One of the best features of the Unity engine on mobile platforms is its ability to drastically cut development times, allowing developers to better compete in the rapidly expanding mobile marketplace.
The partnership between Unity* and Intel® is paying rewards for mobile device gamers via Android* x86 optimization. Gaming companies, like Jumpstart*, want to release their software on as many platforms as easily as possible, while achieving better performance. Unity’s 4.6 release that provides native x86 support, is making these goals a reality.
Nowadays more and more mobile devices are powered by 64-bit architecture, and using 64-bit Android* is a great way to gain access to that market. This article will introduce Android on Intel® 64-bit architecture and discuss its unique compatibilities, including technical details and performance gains for Android on Intel® Atom™ processor-based platforms.
Android supports 3 different processor architectures: ARM, Intel and MIPS. The most popular and ubiquitous of these three is, without a doubt, ARM. Intel is well known primarily because of its popularity in the desktop and server markets, however on mobile it has had less of an impact. MIPS has a long heritage, and lots of success, for both 32- and 64-bit solutions in a variety of embedded spaces, however it is currently the least popular of the three CPU designs for Android.
Over the last two years, Intel's mobile chip division has lost $7 billion while heavily subsidizing the manufacturing costs of Android Atom tablet makers. It now plans to phase out those generous incentives, which will make it more expensive for iPad competitors to dump cheap tablets into the market.
With Android x86-based Intel® architecture devices increasing in prominence in the marketplace, the libGDX team set out to ensure developers could seamlessly deploy their games and apps with the use of a single cross-platform framework. This case study gives a brief introduction to libGDX and then shows how little effort it takes to port a huge existing code base to x86-based Android devices!