As game developers, you’re always looking for a way to reach wider audiences and drive greater performance for your games. Here at Intel, we’re always looking for ways to support you in achieving those goals. We recently spoke about these topics with some of the game developers who won our joint contest with Unity Technologies.
Arne Exton, the creator of several free and commercial GNU/Linux and Android-x86 distributions, informed us earlier today, October 11, about a new update for his AndEX Live CD.
The developers behind the Android-x86 project, a Linux kernel-based operating system that aims to deliver the latest Android mobile OS to your PC, have announced the release and immediate availability for download of the first RC (Release Candidate) build of the upcoming Android-x86 5.1 release.
The Android-x86 project is glad to announce 5.1-rc1 release to public. This is the first release candidate for Android-x86 5.1 (lollipop-x86) stable release. The prebuilt images are available in the following site:
The CEO of CodeWeavers, the makers of Wine and CrossOver, has revealed that Wine is coming to Android, but it's not clear how they will be able to monetize that.
As the capabilities of mobile platforms improve, fascinating and realistic games are possible and more in demand. But there are many aspects to developing a successful game: you need to address details like graphics, physics, and audio. A wide range of frameworks are available that can help you address these details and allow you to focus on the game logic. Many of these frameworks provide game SDKs that support Intel® x86. Let’s take a look at a few of them.
As the Android* ecosystem continues to evolve, Intel is working with OEMs to provide an optimized version of the Android runtime, thus providing better performance on Intel® processors. One of the ecosystem components is the compiler, which has been available for a few years but has recently undergone massive changes.
The current Android-x86 Project launch takes us a step very close to making use of the Android operating system on a laptop or desktop PC.
Arne Exton, the developer of several GNU/Linux distributions and Android-x86 derivatives, was more than happy to inform us earlier today, September 14, about the immediate availability of a new build of his AndEX OS.
Android APKs can support seven different architectures as defined by the presence of .so files (native libraries) in the lib/<ABI> folders in the APK. Where <ABI> corresponds to the supported architectures, that is, on Android: armeabi, armeabi-v7a, x86, mips, arm64-v8a, mips64, x86_64.
The latest Android-x86 Project release takes us one step closer to using the Android OS on a desktop or laptop computer. However, the project suffers from stability and reliability issues.
The new Intel Android* USB Driver package 1. 10.0 that supports Windows* 10 is available for download at the Intel Developer Zone. It enables you to connect your Windows*-based machine to your Android* device that contains an Intel® Atom™ processor inside.
Android* devices powered by the Intel® Atom™ processor are rising in popularity, and supporting applications are being released continuously. To meet the needs of application developers focused on creating games for Android devices with Intel Atom processors, middleware companies began supporting x86.
Unity* software is one of the most popular game engines for the mobile environment (Android* and iOS*). As technology improves, especially as GPUs in mobile chips get faster, players are demanding more 3D mobile games. According to Wikipedia, there are over 1.2 billion of mobile deivce users in China in 2014, nearly 4 times than that of United States.
This series of videos presents an overview of Intel tools available for Android* developers through Intel® Software. You´ll discover the benefits of these tools in your everyday life as a programmer whether or not you´re targeting Intel devices.