The cm-x86-13.0-rc1 is released - - The Android-x86 project is glad to announce cm-x86-13.0-rc1, the first release candidate of CyanogenMod 13.0 porting for Android-x86. The prebuilt images are...

The Android-x86 6.0-r1 released - - The Android-x86 project is glad to announce the 6.0-r1 release to public. This is the first stable release of Android-x86 6.0 (marshmallow-x86). The prebuilt images...

The Android-x86 6.0-rc1 released - - The Android-x86 project is glad to announce 6.0-rc1 release to public. This is the first release candidate for Android-x86 6.0 (marshmallow-x86) stable release. The...

Key game SDK support for x86

Android-x86As the capabilities of mobile platforms improve, fascinating and realistic games are possible and more in demand. But there are many aspects to developing a successful game: you need to address details like graphics, physics, and audio. A wide range of frameworks are available that can help you address these details and allow you to focus on the game logic. Many of these frameworks provide game SDKs that support Intel® x86. Let’s take a look at a few of them.

Case Study: Implementing Intel x86 Support for Android with CRI Middleware

Android-x86Android* devices powered by the Intel® Atom™ processor are rising in popularity, and supporting applications are being released continuously. To meet the needs of application developers focused on creating games for Android devices with Intel Atom processors, middleware companies began supporting x86.

Porting Guide for Unity Game on Intel Architecture for China Market

Android-x86Unity* software is one of the most popular game engines for the mobile environment (Android* and iOS*). As technology improves, especially as GPUs in mobile chips get faster, players are demanding more 3D mobile games. According to Wikipedia, there are over 1.2 billion of mobile deivce users in China in 2014, nearly 4 times than that of United States.

Tutorial: Using Intel INDE GPA to improve the performance of your Android game

Android-x86This tutorial presents a step-by-step guide to performance analysis, bottleneck identification, and rendering optimization of an OpenGL ES* 3.0 application on Android*. The sample application, entitled “City Racer,” simulates a road race through a stylized urban setting. Performance analysis of the application is done using the Intel® INDE Graphics Performance Analyzers (Intel® INDE GPA) tool suite.