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There are many middleware libraries out there that developers are using to build great Android apps. The app may have been released some time ago in the Google* Play store and the library may have only supported arm devices at that time.
Building a cross-platform Android app? Previously we’ve shared how to enable Unity* ARM*-based Android* SDK games on x86, as well as use game development suites like Unreal* Engine 4. However, in this guide we will detail a step-by-step process of building a cross-platform Android application with the help of Marmalade C++ SDK 7.1 and ShiVa3D game engine specifically for Android x86 architecture.
Jack (Java* Android* Compiler Kit) is a new Google* tool that includes a compiler from Java source code to the Android dex file format. Jack has its own .jack library and provides most toolchain features as part of a single tool: repackaging, shrinking, obfuscation and multidex. There is also a tool that translates existing .jar files to the .jack library format. This is Jill (Jack Intermediate Library Linker).
Unity* is one of the most popular game engines for the mobile environment (Android* and iOS*), and many developers are using it to develop and launch games. Before Unity supported Android on Intel platforms, games were executed on an emulator that changed ARM* native code to Intel native code.
The time has come to update your AndEx installation to a new version build on top of the Android 5.1.1 Lollipop mobile operating system and Linux kernel 4.0.3, as Arne Exton has informed us recently.
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Computex 2015 technology trade fair has just kicked off and at least two companies announced lots of products that will be launched on the market throughout the year, Acer and Asus. We have already reported about the newly announced Zenfone Selfie, a camera-oriented version of the Zenfone 2, but Asus also introduced a new lineup of tablets.
The AndEX Live DVD that we introduced to you a few weeks ago has been updated today with new features, such as the latest Linux 4.0 kernel.
Arne Exton, the creator of numerous Linux distros, had the pleasure of informing Softpedia about the immediate availability of a new build of his custom Android-x86 project, based on Android KitKat 4.4.4 and designed to allow users to run Android on their computers.
The Intel Atom processors are low-power chips designed for smartphones, tablets, and other small and relatively affordable devices. This year Intel is introducing several new members of the Atom family ranging from the reasonably powerful Atom x7 chips used in devices like the $499 Microsoft Surface 3, mid-range Atom x5 chips for devices that will sell for $349 or less, and x3 chips for entry-level devices.
Arne Exton had once again the great pleasure of informing Softpedia about the general availability of a new build for its AndEX Live CD project, whose primary goal is to help you run the Android 5.0.2 Lollipop mobile operating system from Google on your personal computer.
The new Intel Android* USB Driver package 1. 9.0 is available for download at the Intel Developer Zone. It enables you to connect your Windows*-based machine to your Android* device that contains an Intel® Atom™ processor inside. This includes the latest Intel® Atom™ x3 and x5 processor families and supported host systems with Windows* 8.1 (32/64-bit) and Android devices including those with Android* 4.4 – Kit Kat and Android* 5.x – Lollipop.
x86 support has been part of Android since 2011 and nowadays, as flagship products like the Dell Venue* 8 7840, Nokia* n1, Google Nexus* Player, and more than 200 other devices are based on Intel® architecture, it’s becoming more than important for middleware software providers to support x86 devices.
The Intel® Integrated Native Developer Experience (Intel® INDE) is a cross-architecture productivity suite that provides developers with tools, support, and IDE integration to create high-performance C++/Java* applications for Windows* on Intel® architecture and Android* on ARM* and Intel® architecture.