Unity* software is one of the most popular game engines for the mobile environment (Android* and iOS*). As technology improves, especially as GPUs in mobile chips get faster, players are demanding more 3D mobile games. According to Wikipedia, there are over 1.2 billion of mobile deivce users in China in 2014, nearly 4 times than that of United States.
This series of videos presents an overview of Intel tools available for Android* developers through Intel® Software. You´ll discover the benefits of these tools in your everyday life as a programmer whether or not you´re targeting Intel devices.
This tutorial presents a step-by-step guide to performance analysis, bottleneck identification, and rendering optimization of an OpenGL ES* 3.0 application on Android*. The sample application, entitled “City Racer,” simulates a road race through a stylized urban setting. Performance analysis of the application is done using the Intel® INDE Graphics Performance Analyzers (Intel® INDE GPA) tool suite.
On July 22, Arne Exton, the developer of several GNU/Linux and Android-x86 distributions, announced that he updated his Android-x86 KitKat 4.4.4 distro to build 7, a release that brings Linux kernel 4.0.8, Mesa 10.5.9, and other goodies.
Android-x86, a port of the Android operating system for the x86 platform that allows user to experience a mobile OS as a desktop experience, has been upgraded to version 4.4-r3 and is now ready for download.
The Android-x86.org is glad to announce the 4.4-r3 release to public. This is the third stable release Android-x86 4.4 (kitkat-x86). The prebuilt images are available in the following site:
Previously, we’ve gone through instructions on how to compile a FFmpeg library on x86 architecture. This step-by-step guide walks you through the process of setting up and compiling different libraries that are used in gaming and multimedia specifically for x86 target platforms. We will go through the setup of FMOD*, Cocos2D-x*, and OpenAL*.
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There are many middleware libraries out there that developers are using to build great Android apps. The app may have been released some time ago in the Google* Play store and the library may have only supported arm devices at that time.
Building a cross-platform Android app? Previously we’ve shared how to enable Unity* ARM*-based Android* SDK games on x86, as well as use game development suites like Unreal* Engine 4. However, in this guide we will detail a step-by-step process of building a cross-platform Android application with the help of Marmalade C++ SDK 7.1 and ShiVa3D game engine specifically for Android x86 architecture.
Jack (Java* Android* Compiler Kit) is a new Google* tool that includes a compiler from Java source code to the Android dex file format. Jack has its own .jack library and provides most toolchain features as part of a single tool: repackaging, shrinking, obfuscation and multidex. There is also a tool that translates existing .jar files to the .jack library format. This is Jill (Jack Intermediate Library Linker).
Unity* is one of the most popular game engines for the mobile environment (Android* and iOS*), and many developers are using it to develop and launch games. Before Unity supported Android on Intel platforms, games were executed on an emulator that changed ARM* native code to Intel native code.
The time has come to update your AndEx installation to a new version build on top of the Android 5.1.1 Lollipop mobile operating system and Linux kernel 4.0.3, as Arne Exton has informed us recently.
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Computex 2015 technology trade fair has just kicked off and at least two companies announced lots of products that will be launched on the market throughout the year, Acer and Asus. We have already reported about the newly announced Zenfone Selfie, a camera-oriented version of the Zenfone 2, but Asus also introduced a new lineup of tablets.